^a${value} Second(s) Recharge | 10
|
${value} Energy Cost | 75 83 91 99 107 115 122 130 138 146 154 162
|
${value}m Radius | 2
|
${value} Bleeding Damage over ${duration} Second(s) | min: [39.0, 51.0, 64.0, 77.0, 89.0, 102.0, 114.0, 126.0, 139.0, 152.0, 164.0, 177.0] Bleeding Damage over min: 3.0 Second(s)
|
${value} Cold Damage | min: [40.6, 57.0, 72.1, 88.4, 104.9, 120.0, 136.3, 151.6, 167.9, 184.2, 199.3, 215.8]
|
${value} Piercing Damage | min: [34.5, 48.5, 61.3, 75.1, 89.2, 102.0, 115.9, 128.9, 142.7, 156.6, 169.4, 183.4]
|
${value} Projectile(s) | 3
|
${value} Vitality Damage | min: [40.6, 57.0, 72.1, 88.4, 104.9, 120.0, 136.3, 151.6, 167.9, 184.2, 199.3, 215.8]
|
${value}% Reduction to Enemy's Health | min: [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 5.0, 7.0, 10.0]
|
+${value}% Physical Damage | -50
|
MaxLevel | 8
|
UltimateLevel | 12
|